For indie game developers
AI animation for indie games
Small team, lots of characters, no dedicated animator? Nira rigs your heroes, NPCs, and creatures and gives them move sets you can ship or prototype with.
Whole move sets
Animation packs generate idle, walk, run, and more for a character at once.
Creatures included
Rig quadrupeds, birds, and dragons, and animate them from a text prompt.
Any engine
GLB works in Unity, Unreal, Godot, Roblox, and web engines like three.js.
The animation bottleneck in indie games
Characters are where indie scope goes to die. Every enemy type needs a rig and a move set, and hiring an animator or buying mocap packs that almost fit eats the budget fast. Stock animation libraries also make every game look the same.
How indie teams use Nira
- Prototype: get placeholder characters moving on day one and test game feel early.
- NPC crowds: give background characters varied idles and walks without hand-keying each one.
- Creatures: rig and animate enemies that are not humanoid.
- Final polish: refine generated clips on the timeline when they need to ship.
Start free
Hand-keyed animation and GLB export are free on every account, and 50 signup tokens cover an AI auto-rig and your first generated clips. Paid plans add monthly tokens, cloud projects, and animation packs when you are ready to scale up.
Frequently asked questions
Does Nira work with Godot?
Yes. Godot imports glTF and GLB natively, including skeletons and animations.
Can I use the animations in a commercial game?
You keep the rights to content you create with Nira. See the terms of service for the details for your plan.
How many characters can I animate for free?
The 50 signup tokens cover one auto-rig (20 tokens) plus a couple of short motion clips. Paid plans include monthly tokens for more.
Bring your character to life
Upload a mesh and Nira rigs it, animates it, and exports it. New accounts start with 50 free tokens.