Use cases
Nira exports GLB and GLTF, which every major engine and 3D tool reads. Here is how it fits yours.
Create Unity-ready character animation with AI. Auto-rig your model, generate motion from text, check Unity compatibility, and export GLB into your project.
Make character animation for Unreal Engine with AI. Auto-rig, generate motion from text, check Unreal compatibility, and import the GLB with Unreal's glTF importer.
Skip manual rigging in Blender. Auto-rig and animate your character with AI in Nira, then import the GLB into Blender to render, refine, or keep modelling.
Animate indie game characters with AI. Auto-rig heroes, NPCs, and creatures, generate move sets from text, and export GLB for Unity, Unreal, or Godot.